A downloadable game for Windows, macOS, and Linux

Create a procedurally generated Sakura Branch based on an input stroke!

- Click and Drag to create a gesture. Release to generate the branch.

- Tab will toggle whether or not to animate branch growth.

- Esc to Quit Application

This is done by taking the input stroke and converting it into a simple polyline with the Douglas-Peucker algorithm. This simplified polyline is then tranlated into the base rule of an L-system.

Had a lot of fun making this! Sorry for the late entry!

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macOS instructions:

If you get a "This Application can't be opened" error message, go to terminal and type in:

chmod +x /path/to/sbg_macos_2020-12-16_first_pass.app/Contents/MacOS/*

(where /path/to/ is the path to the downloaded application)

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Shoutouts to the following Unity Assets:

Shapes

UniTask

DOTween

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My Twitter: https://twitter.com/GRdotGIF

Shoutouts to dkamm for helping with ideation and rubber duck debugging.

Download

Download
win_2021-01-10_minor_update.zip 27 MB
Download
sbg_linux_2021-01-15_minor_update.zip 25 MB
Download
sbg_mac_2021-01-15_minor_updates.zip 26 MB

Comments

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Well done

I actually, really like this idea. Am downloading now.