Sakura Branch Generator
A downloadable game for Windows, macOS, and Linux
Create a procedurally generated Sakura Branch based on an input stroke!
- Click and Drag to create a gesture. Release to generate the branch.
- Tab will toggle whether or not to animate branch growth.
- Esc to Quit Application
This is done by taking the input stroke and converting it into a simple polyline with the Douglas-Peucker algorithm. This simplified polyline is then tranlated into the base rule of an L-system.
Had a lot of fun making this! Sorry for the late entry!
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macOS instructions:
If you get a "This Application can't be opened" error message, go to terminal and type in:
chmod +x /path/to/sbg_macos_2020-12-16_first_pass.app/Contents/MacOS/*
(where /path/to/ is the path to the downloaded application)
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Shoutouts to the following Unity Assets:
- Shapes
- UniTask
- DOTween
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My Twitter: https://twitter.com/GRdotGIF
Shoutouts to dkamm for helping with ideation and rubber duck debugging.
Status | Prototype |
Platforms | Windows, macOS, Linux |
Author | sharkwithlasers |
Genre | Simulation |
Tags | PROCJAM |
Comments
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Well done
I actually, really like this idea. Am downloading now.