Splines 'n Shapes (Jam Version)
A downloadable game for Windows, macOS, and Linux
Ludum Dare Page: https://ldjam.com/events/ludum-dare/47/splines-n-shapes !!
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Adjust the loop to get all the shapes in this abstract puzzle game!
Make sure to gather the shapes in order (triangle -> square -> pentagon -> etc)! And make sure to return back to the starting triangle (in the same loop cycle!)
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Splines n' Shapes is a game made in under 48 hours for Ludum Dare (Theme: "Stuck in a Loop"... Category: "Compo"). Had a lot of fun learning about B-Splines and trying to design a game around them! Wish I had more time to think about level design and fix/polish a few things (noticing that the audio is pretty repetitive among other things (my first time trying it lol)). But hey, I'm still super happy that I was able to whip up something playable in 48 hours!
Hope you all enjoy!
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Controls:
Click and Drag control points to adjust the loop!
(Esc to exit the application)
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macOS instructions:
If you get a "This Application can't be opened" error message, go to terminal and type in:
chmod +x /path/to/mac_spline_n_shapes_vx_xx.app/Contents/MacOS/*
(where /path/to/ is the path to the downloaded application)
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Tools Used:
- Unity (Shapes, ScriptableObjectArchitecture, DOTween)
- Reaper (Synth1, Stock Plugins)
Extra shoutouts to the Shapes Unity asset. Really carried me here.
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Changelog:
2020-10-05:
- linux version is up (with some audio balancing)
- Mac build is up (with a bit more support for thinner aspect ratios)
2020-10-09:
- Fixed an issue where shapes would sometimes fail to trigger when touched by the orb in low FPS scenarios.
2020-10-17 (v1.02):
- Fixed an issue where control points would be hard to click when overlapping a target shape
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | sharkwithlasers |
Genre | Puzzle |
Tags | Ludum Dare 47 |
Links | Ludum Dare |
Comments
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Super relaxing, and fun! Did you use Bezier spline, or some other?
Thanks! I used a spline that glues Bezier Curves together in a smooth way.
I basically followed the paper here: https://www.math.ucla.edu/~baker/149.1.02w/handouts/dd_splines.pdf
Splines are the best